#pragma once

#include "framework.h"

class Player
{
public:
	Player();

	void Move(HDC hdc);
	void Draw(HDC hdc);
	Coordinate Get();

	~Player();
private:
	Coordinate _Coor;
	float _angle;
	float _speed;

	Coordinate _pos[3];
	HBRUSH hBackground;
	bool _move;
	Timer _timer;
};

